1 Hour $20.60 per person plus tax. Ages 5-100. To book a party email [email protected]

Battle 5 Extraction Gameplay

BATTLE 5 EXTRACTION NERF BATTLES

1. Attack and defend. This simple match mode requires one group of players to defend a pre-specified base or point while the other team tries to capture it. Usually, this game type comes with a time limit, giving an added thrill to players who must rush to the finish. If the defending team continues to defend the point until the time runs out, they win. They win if the attacking team captures and holds the point while time expires.

2. Capture the flag. Capture the flag gives an extra goal for players. Each team is given a colored flag placed on their side of the field. The goal is to defend their flag while attempting to capture and steal the enemy’s flag. The first team to capture the other team’s flag a certain number of times (typically once) is the team to win.

3. Hostage. This is an extremely thrilling match option for those who want to take their Nerf wars to the next level. Each team is given an unarmed player to play the hostage, who will be hidden at the enemy’s base. The opposing team must successfully rescue their hostage within a certain time limit in order to win. The hostage cannot move until one of the friendly players taps them with their hand.

4. Team Deathmatch. Deathmatch is one of the most popular – if not the most popular – forms of Nerf wars. This is a standard combat match, where players must simply tag out the enemy team and take them down before they are taken down themselves. Each team has a certain amount of tags, or “deaths”, until they are out for good. The last team to have any remaining players wins the match.

5. Hide and Seek. This is another popular Nerf war variant. In hide and seek, one team is given a head-start to go and hide. This match is best achieved in an urban or wooded area. The opposing team, also known as the “seekers”, must find all of the enemy team members and tag them in order to get them out. The hiding team also has the opportunity to tag out the seeking team as well. The team with the last untagged person remaining wins the match.

6. Assasin. In an assassin game, each team designates one player as the “target”, who is only allowed to carry a single shot blaster. That player’s team acts as the guards, with the other team becoming the assassins. Guards can take hits for the target as the assassins attempt to destroy them. After a certain amount of time, the target can escape, thus ending the game.

7. Hunger Games. Much like the best-selling book, this tame has players split into two teams. All weapons and ammo must go in a pile in the center of the playing field. Everyone starts out standing an equal distance away from each other and from the pile. When the game signals its start, players must rush to collect their weapons in this all-out brawl.

8. Humans vs. Zombies. In a humans vs. zombies match, one team becomes the humans, who are armed with Nerf weapons, while the other team becomes the zombies, who are not allowed to wield any weapons at all. Humans who are touched by zombies become zombies. The humans win if all zombies are destroyed, and the zombies win if all humans are turned into zombies.

9. Hunter. This is a solo-based Nerf war game. One player becomes the “hunter”, armed with just a blaster. The other players in the game have to avoid being tagged or hit by the hunter. As soon as another player becomes tagged by the hunter, they become the hunter themselves. Whoever can go the longest without being tagged is the winner.

10. Deathmatch. This is another solo-based Nerf game. This is a full-on battle, with no unique rules or specially designated players. The last person standing wins.

11. Standoff. A standoff is a good old-fashioned Western-themed match. Players can only wield single-shot blasters. All players are assigned a spot to stand, and they cannot move from this spot. The blasters start out on empty, and when the game begins, they must do one of three things: “Fire”, which requires taking a single shot at an opponent, “Block”, in which the player crosses their arms over their chest and are protected from hits, or “Reload”, which allows the player to reload after taking a shot. They must reload before taking another shot. Every time a player is eliminated, the players move closer to each other. The last one standing wins.

12. Duel. Players are assigned a spot to stand in. After the game begins, the players must remain on their spots. They can duck, jump, and more, but they cannot move from their assigned spot. Once they are hit or run out of ammo, they count as out and must be eliminated. Whoever has the most amount of tags, once all players are out, is the winner.

13. Endless Battle Royale. Players will choose a blaster of their choice and enter the arena. This is an everyman/woman for themselves. You shoot as many people as you can for 60 minutes. Grab ammunition from the binds and off the floor. Run and gun until you run out of ammunition. You can’t load fast enough, just grab a hand full ammunition and start throwing.


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